| Bots @ 2hiden Call, flughaven, rop river | |
|
|
Author | Message |
---|
Dr00pienl Acid Rain Clan Member
Number of posts : 142 Age : 32 Location : Holland Registration date : 2008-11-08
| Subject: Bots @ 2hiden Call, flughaven, rop river Thu Feb 26, 2009 11:35 am | |
| I am happy with the new map sycle but:
At the map 2 hiden call the bots don't move, attleast not when i did play him a few hours ago. Don't konw if some other people have the same prob?
Today we also had a problem with the map Flughaven, the time was up but the map didn't end? also don't know if this has been a problem before* I came in and kicked all bots and blow the map so it is fixed for now*
The last problem is with rop river, allied bots tried to do somekind of trickjump, they were walking around with knives and jumping on rocks, looked funny but wasn't much fun!.
Can someone tell me if they had the same problem, if so can someone do something about it?
Gr Dr00p | |
|
| |
Ninjadeer Acid Rain Clan Member
Number of posts : 1422 Registration date : 2008-07-04
| Subject: Re: Bots @ 2hiden Call, flughaven, rop river Thu Feb 26, 2009 12:37 pm | |
| At adlerhorst, rop river, 2hidecal, tank race and another one i forgot there the bots wont do anything, sorry hehe. | |
|
| |
Major Zeman Acid Rain Clan Leader
Number of posts : 1421 Location : Czech Republic Registration date : 2008-07-26
| Subject: Re: Bots @ 2hiden Call, flughaven, rop river Thu Feb 26, 2009 1:03 pm | |
| Looks like this Flughafen is in fact Fliegerhorst with no end until one side completes the obj... | |
|
| |
Dr00pienl Acid Rain Clan Member
Number of posts : 142 Age : 32 Location : Holland Registration date : 2008-11-08
| Subject: Re: Bots @ 2hiden Call, flughaven, rop river Thu Feb 26, 2009 2:05 pm | |
| @ ninja can that be fixed?
@ zeman thought soo did remember the map but not the name;P. then i prefer Fliegerhorst | |
|
| |
{AR}GoldF!nger Acid Rain Clan Member
Number of posts : 797 Age : 48 Location : a ,im in ur brain Registration date : 2008-07-10
| Subject: Re: Bots @ 2hiden Call, flughaven, rop river Thu Feb 26, 2009 2:06 pm | |
| yes its true, its a other version of fliegerhorst where axis dont win automatic if allies cant get it | |
|
| |
Major Zeman Acid Rain Clan Leader
Number of posts : 1421 Location : Czech Republic Registration date : 2008-07-26
| Subject: Re: Bots @ 2hiden Call, flughaven, rop river Thu Feb 26, 2009 2:30 pm | |
| It's allies, but it doesn't matter.
Yes Dr0pie it can be fixed by giving the bots waypoints to navigate with. Any volunteers to spend a few weeks learning and a few months making the waypoints? | |
|
| |
{AR}2M!nutesHate Acid Rain Clan Leader
Number of posts : 774 Location : Rapid City, South Dakota (USA) Registration date : 2008-07-08
| Subject: Re: Bots @ 2hiden Call, flughaven, rop river Thu Feb 26, 2009 2:54 pm | |
| I've got a few months with nothing to do.........just kidding.
!gib bots | |
|
| |
bilbo Acid Rain Clan Member
Number of posts : 163 Location : Czech Republic Registration date : 2008-07-29
| Subject: Re: Bots @ 2hiden Call, flughaven, rop river Thu Feb 26, 2009 3:15 pm | |
| - Major Zeman wrote:
- It's allies, but it doesn't matter.
Yes Dr0pie it can be fixed by giving the bots waypoints to navigate with. Any volunteers to spend a few weeks learning and a few months making the waypoints? Hmm .... I think maybe spend few days programming, then let computer generate at least somewhat useful waypoints by itself | |
|
| |
Dr00pienl Acid Rain Clan Member
Number of posts : 142 Age : 32 Location : Holland Registration date : 2008-11-08
| Subject: Re: Bots @ 2hiden Call, flughaven, rop river Fri Feb 27, 2009 4:18 pm | |
| I got some time,,, if someone explains me how to make those waypoints.. | |
|
| |
Sponsored content
| Subject: Re: Bots @ 2hiden Call, flughaven, rop river | |
| |
|
| |
| Bots @ 2hiden Call, flughaven, rop river | |
|